HansenHansenHan

Fehling's Test

Labster Project

Utilizing game design principles to design gamified educational games.

Collaborated as a Game Designer and Senior 3D Artist.​

Leveraging my previous experiences as a 3D Artist, the main task for this project is to direct and design the experience, level design, and puzzle mechanics, while helping manage team resources and task prioritization based on each individual expertise.

Featured Projects

Fehling’s Test: Which food samples contain reducing sugars?

Platforms: Mobile (IOS / Android), WebGL, VR ready

Role: Game Designer, Senior 3D Artist

A sandbox experience for the player to practice, experience, and test their knowledge of performing Fehling’s Test on different food samples to detect the presence of reducing sugars.

Properties of water

Platforms: Mobile (IOS / Android), WebGL, VR ready

Role: Game Designer, Senior 3D Artist

An explorative puzzle experience where the player will learn how water molecules are built, and figure out why it behaves the way it does. Are you ready to make a splash?

Identification of an Organic Compound by Spectroscopy: How fast can you escape?

Platforms: Mobile (IOS / Android), WebGL, VR ready

Role: Game Designer

An escape room-like experience where the player have to find clues around the room to solve the each puzzle mechanics in each room.

The Bromine Test For Unsaturated Bonds

Platforms: Mobile (IOS / Android), WebGL, VR ready

Role: Game Designer, Senior 3D Artist

A sandbox experience where the players have to use their critical thinking to solve puzzles and learn how to perform the Bromine test detect the presence of different carbon bonds.

Infrared Spectroscopy

Platforms: Mobile (IOS / Android), WebGL, VR ready

Role: Game Designer

Complete puzzles to uncover the way Infrared Spectroscopy works and connect it with real-life experience. mastering this technique will be child’s play.

Design Process

Brainstorm

Involve the team early, boosting ownership.

Flow Design

Designing players’ experience and level design.

Design Pitch

Present the design pitch and gather feedback.

Prototyping

Collaborate with the team on the prototyping phase.

Playtesting

Playtest and gather feedbacks from the users.

Feedback

Curate the feedbacks and set prioritization.

Iteration

Iterate, gather more feedback, iterate, repeat.

Game Design Pillars

Agencies

This gamified educational experience targets the player’s curiosity allowing them to act freely.

Practice

Provide the players with chances to master their knowledge of each subject.

Problem Solving

Teach players to observe, recognize patterns, and solve puzzle mechanics.

Challenges

Ideal Vision vs Listening to the Team

Player Agency was crucial for the game experience.

 

And I believe in listening to the team to help balance optimal game experience, real-world accuracy, and team capacity.

You Might Also Want to Check My Other Projects

Draculmaze

Survival horror comedy game where the player was kept captive by Dracula and must find collectible items, uncover the secret of his castle ,and find their way out.

Battle Pals

3rd person shooter for mobile devices set in a funky world that was attacked by evil toy monsters. The player must survive waves of enemy attacks to save the city.